Nothing, if you know what's good for you.
We just got cable. There are now 800 channels to annoy the Mom on two televisions. I didn't think it would be much of a problem. My kids had always agreed to the reasonable one hour of starring at a screen Mon-Thurs and lax standards on the weekend rule. Even the youngest kids understood, if you are staring at a rectangle, and the rectangle is in some way electronically powered, it counted towards your hour. They also knew that abuse of the hour rule was tolerated within reason.
Not anymore.
With so many opportunities to watch, a certain lack of discrimination overpowered their otherwise reasonably intact child intellects and wisdom. What's more, the opiate of the masses* did mean that I could have hours of semi-silence in my house at the price of their brains. After a week of saying to myself, we just got cable, it is just a time of adjustment, they'll get bored of it soon, I decided I was bored with my family. They weren't doing anything sans incentive. Even eating had turned into a listless speedy affair designed to acquire the necessary calories as quickly as posssible so as to return to the stupor of TV land.
Like Odysseus, I had come to the land of the Lotus Eaters.
So I pulled the nuclear option.** I locked every channel, even the previews, as one crafty child had figured out she could watch anything using the preview option. I now pay a monthly service fee for the priviledge of having nothing to watch.
I part with the money happily to see them walk around wondering what to do, but the cure has already had an effect. One child read her first assigned book of the summer. Another is doing the dishes. A third even helped move the toddlers through shower time.
So I'm thinking about changing all the passwords to lock them out of the Wii and the computers because, there's laundry that needs to be folded and dishes to do and my main floor needs a mopping.
*Oldest son has issued an edict that if I ever leave him to babysit again without unlocking the opiate of the masses, he will become a rebellious teenager and make my life a living hell.
**Second oldest wants credit for her idea as long as the other children don't read this.
***In the interest of fairness, I too need to have my computer shut down during the day in order to get stuff done, so the apple does not fall far.
Sometimes serious, sometimes funny, always trying to be warmth and light, focuses on parenting, and the unique struggles of raising a large Catholic family in the modern age. Updates on Sunday, Tuesday and Friday...and sometimes more!
Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts
Monday, June 22, 2009
Saturday, January 17, 2009
Marching to Her Own Got the Beat
The person who coined the phrase, "Taking candy from a baby," never tried it, or at least, never tried it with mine.
One of my New Year's resolutions is to have more fun. So today, I channeled my inner Ringo and took over my daughter's traditional spot on Rock Band. While I won't be going on tour any time soon, I managed to get through two surprise pieces that were to say the very least, challenging.
The kids seemed rather shocked to see their mom engaging in "non practicle work." Some were willing to give tips. Others were offering to take my place but my character would still get the points. I said, "Yeah, that sounds like lots of fun, let's me watch you play my game." They were truely stunned I didn't want to give up my place. "Aren't you supposed to be selfless and all that?"
"Not today. Today is Friday. Friday is fun day."
"Oh."
The Wii had a gig for us and they wanted a tough drum solo. "Please let me take over for you?" I was even offered a clean room. I pointed out I could command that without surrendering the drum sticks. "Nothing doing."
It was tough. I broke into a sweat. I lost my place twice but I got through it.
It's an important thing for parents to occasionally be shown up by their kids and made to understand how children must sometimes feel when attempting to do something which the adults in their desire to get a move on, take over. I know it will help me the next time I want to assist with tying shoes. I was having a blast despite getting only ratings in the 45 to 67 percentile until my youngest daughter decided those drum sticks were for her.
Now the little Sphinx as we have come to know and love her, never talks unless necessary. I've even had her tested to verify she hears everything. So when the little girl speaks, people listen. Having taken Mom's drum sticks, others hoped to swoope in and assume command of the drums. All they had to do, was pry those two wooden sticks from a 20 month old's grubby fists.
Hah! Lots of luck. When her best friend/sister reached for the sticks, she said in perfect clarity, "These are mine. No!" She spent the next four songs in "No Fail" mode, only speaking when people tried to reclaim the drum sticks, banging to the beat of her own tune in perfect bliss. But for all that time, she jabbered and smiled and banged and loved every minute of her stint as a junior Go-Go whose got the beat.
When we finished playing Wii, it was time for dinner. I thought maybe, after playing with us, the little silent Gal might be inclined to talk. "Do you want milk or juice?" She pointed her desire. "Do you want pasta with meatballs?" She nodded. "Do you want sauce?" She held out her plate.
Now she used words just fine down in the basement to indicate choices, to defend her territory, and to participate. But at the dinner table, we got nothing. Given that she likes tapping those drum sticks, maybe I should have served chicken. That, or she's speaking in Morse Code.
One of my New Year's resolutions is to have more fun. So today, I channeled my inner Ringo and took over my daughter's traditional spot on Rock Band. While I won't be going on tour any time soon, I managed to get through two surprise pieces that were to say the very least, challenging.
The kids seemed rather shocked to see their mom engaging in "non practicle work." Some were willing to give tips. Others were offering to take my place but my character would still get the points. I said, "Yeah, that sounds like lots of fun, let's me watch you play my game." They were truely stunned I didn't want to give up my place. "Aren't you supposed to be selfless and all that?"
"Not today. Today is Friday. Friday is fun day."
"Oh."
The Wii had a gig for us and they wanted a tough drum solo. "Please let me take over for you?" I was even offered a clean room. I pointed out I could command that without surrendering the drum sticks. "Nothing doing."
It was tough. I broke into a sweat. I lost my place twice but I got through it.
It's an important thing for parents to occasionally be shown up by their kids and made to understand how children must sometimes feel when attempting to do something which the adults in their desire to get a move on, take over. I know it will help me the next time I want to assist with tying shoes. I was having a blast despite getting only ratings in the 45 to 67 percentile until my youngest daughter decided those drum sticks were for her.
Now the little Sphinx as we have come to know and love her, never talks unless necessary. I've even had her tested to verify she hears everything. So when the little girl speaks, people listen. Having taken Mom's drum sticks, others hoped to swoope in and assume command of the drums. All they had to do, was pry those two wooden sticks from a 20 month old's grubby fists.
Hah! Lots of luck. When her best friend/sister reached for the sticks, she said in perfect clarity, "These are mine. No!" She spent the next four songs in "No Fail" mode, only speaking when people tried to reclaim the drum sticks, banging to the beat of her own tune in perfect bliss. But for all that time, she jabbered and smiled and banged and loved every minute of her stint as a junior Go-Go whose got the beat.
When we finished playing Wii, it was time for dinner. I thought maybe, after playing with us, the little silent Gal might be inclined to talk. "Do you want milk or juice?" She pointed her desire. "Do you want pasta with meatballs?" She nodded. "Do you want sauce?" She held out her plate.
Now she used words just fine down in the basement to indicate choices, to defend her territory, and to participate. But at the dinner table, we got nothing. Given that she likes tapping those drum sticks, maybe I should have served chicken. That, or she's speaking in Morse Code.
Tuesday, July 1, 2008
Game Masters of the House
Summer unstructured time had gotten out of hand. Kids would get up and begin foraging immediately in the morning for ice cream, turn on the computer or the Nintendo and promptly become utterly inert except for the twitching of their thumbs. Occasionally, I had been able to bribe/coax/threaten them into engaging in summer reading or going swimming or even, (gasp) picking up their clothing, but the general rhythm of the day was sloth, followed by furious bouts of eating, followed by more sloth and occasional sojourns into fighting. Radical discipline and creative parenting was required to reign in these children that had become wild in the weeks between the end of school and summer camp.
Day One Intervention: Discipline by setting limits. “You may stare at any screen for an hour each day. But only for one hour.” Gaming the system was rampant…I was walking by…I’m not watching, I’m holding the baby…I got up during commercials so I still have fifteen minutes…I traded with my brother for making his bed so I get another hour. By the end of the day, while actual viewing time had been reduced measurably from non-stop to still wretchedly excessive, I felt exhausted from the effort. There had to be an easier way.
Day Two Intervention: Carrot and Stick. I took away the remotes, the cable connectors and changed the passwords on the computers. “If you want these things, the following things must occur.” I had thoughtfully written out index cards with 3-5 things depending upon child and level of competency. Passing them out, I instructed, “You must have me inspect or verify that each item on the list has been done.” Here, speed became the incentive, and as such, the children raced through two pages of math, made their beds and each did their individual chore and practiced their trombone/piano/saxophone the allotted amount of time. I should have felt euphoric, but at ten in the morning, the kids were all again parked at machines and I felt like if I fussed, it would seem I was reneging on the deal. The house looked great but the kids were tuned out. They were missing summer. The method needed refinement. I made the addendum of no trading, commercials counted, and ”if you were caught watching, it counted!” to the next day’s index cards.
Day Three: Now I had them. I could play crafty too. I had collected all electronic devices, demanded the one hour limit and included in each card “Play a game with your siblings that does not involve a screen.” The subsequent number of times I had to take on the role of Judge Mom to manage the competitive and vaguely hostile Monopoly game meant that this too, was as of yet, an unperfected means to my desired end, children entertaining themselves with something other than a computer, Nintendo or gaming system.
Day Four: Feeling tired, I had become sarcastic. I summoned the top five children, the main culprits and gamers of my attempt at a system. I had them sit at the table. I set the timer.
“Everyone will punch their fingers on the table for the next five minutes. Punch as hard as you like. Punch as often as you can. You may alternate fingers and hands but must not stop. Go.”
“This is hard Mom.”
“My hands are cramping up.”
“This is boring!”
“Why are we doing this?”
“No! No. No. Keep going. Five minutes is all I’m asking. This should be easy. Everyone, start cheering for each other to keep at it.”
I got a few half hearted Mom-is-nuts cheers before the questions started up again.
“Come on guys, you do this all the time. Your thumbs must be up to the challenge now.”
“Mom. What are we doing?”
“Virtual gaming. See, this way, each of you can play the game you want. Each of you has a controller and is in charge. It’s just like playing the actual game right?”
Disgust does not begin to describe the looks I got, but it did make each child feel modestly sheepish when they sat down to play gamecube.
Day 5: The Power went out from a thunderstorm. “God is on my side. See?” I pointed to the lifeless screens that now seemed only to take up space. I passed out flashlights and summer reading books. Not seeing an alternative, they grudgingly marched away with tomes I just knew would capture their imaginations and delight their brains. I felt so potent as a parent at moment, I went around unplugging every device that might accidentally give away when the power was restored, just in case it happened too soon.
Day 6: Rapture. Power is still out. The kids are reading their books and the oldest comes to me to ask if they can go on a group bike ride. Joyous at the creative leadership being exercised by my son, I agree. He makes sure everyone has helmets that fit, that they all have water bottles and that he has his cell phone. They are going to ride to a friend’s house that is about a mile away. Feeling like a supermom as I watch them ride off. The phone rings.
“Do you need me to store anything like milk or eggs? If so, send them with your kids. We still have power. They’re coming over because Ben and Jake just got a Wii and can’t wait to show it off.”
Victory this time around, was theirs…it’s going to be a long summer.
Day One Intervention: Discipline by setting limits. “You may stare at any screen for an hour each day. But only for one hour.” Gaming the system was rampant…I was walking by…I’m not watching, I’m holding the baby…I got up during commercials so I still have fifteen minutes…I traded with my brother for making his bed so I get another hour. By the end of the day, while actual viewing time had been reduced measurably from non-stop to still wretchedly excessive, I felt exhausted from the effort. There had to be an easier way.
Day Two Intervention: Carrot and Stick. I took away the remotes, the cable connectors and changed the passwords on the computers. “If you want these things, the following things must occur.” I had thoughtfully written out index cards with 3-5 things depending upon child and level of competency. Passing them out, I instructed, “You must have me inspect or verify that each item on the list has been done.” Here, speed became the incentive, and as such, the children raced through two pages of math, made their beds and each did their individual chore and practiced their trombone/piano/saxophone the allotted amount of time. I should have felt euphoric, but at ten in the morning, the kids were all again parked at machines and I felt like if I fussed, it would seem I was reneging on the deal. The house looked great but the kids were tuned out. They were missing summer. The method needed refinement. I made the addendum of no trading, commercials counted, and ”if you were caught watching, it counted!” to the next day’s index cards.
Day Three: Now I had them. I could play crafty too. I had collected all electronic devices, demanded the one hour limit and included in each card “Play a game with your siblings that does not involve a screen.” The subsequent number of times I had to take on the role of Judge Mom to manage the competitive and vaguely hostile Monopoly game meant that this too, was as of yet, an unperfected means to my desired end, children entertaining themselves with something other than a computer, Nintendo or gaming system.
Day Four: Feeling tired, I had become sarcastic. I summoned the top five children, the main culprits and gamers of my attempt at a system. I had them sit at the table. I set the timer.
“Everyone will punch their fingers on the table for the next five minutes. Punch as hard as you like. Punch as often as you can. You may alternate fingers and hands but must not stop. Go.”
“This is hard Mom.”
“My hands are cramping up.”
“This is boring!”
“Why are we doing this?”
“No! No. No. Keep going. Five minutes is all I’m asking. This should be easy. Everyone, start cheering for each other to keep at it.”
I got a few half hearted Mom-is-nuts cheers before the questions started up again.
“Come on guys, you do this all the time. Your thumbs must be up to the challenge now.”
“Mom. What are we doing?”
“Virtual gaming. See, this way, each of you can play the game you want. Each of you has a controller and is in charge. It’s just like playing the actual game right?”
Disgust does not begin to describe the looks I got, but it did make each child feel modestly sheepish when they sat down to play gamecube.
Day 5: The Power went out from a thunderstorm. “God is on my side. See?” I pointed to the lifeless screens that now seemed only to take up space. I passed out flashlights and summer reading books. Not seeing an alternative, they grudgingly marched away with tomes I just knew would capture their imaginations and delight their brains. I felt so potent as a parent at moment, I went around unplugging every device that might accidentally give away when the power was restored, just in case it happened too soon.
Day 6: Rapture. Power is still out. The kids are reading their books and the oldest comes to me to ask if they can go on a group bike ride. Joyous at the creative leadership being exercised by my son, I agree. He makes sure everyone has helmets that fit, that they all have water bottles and that he has his cell phone. They are going to ride to a friend’s house that is about a mile away. Feeling like a supermom as I watch them ride off. The phone rings.
“Do you need me to store anything like milk or eggs? If so, send them with your kids. We still have power. They’re coming over because Ben and Jake just got a Wii and can’t wait to show it off.”
Victory this time around, was theirs…it’s going to be a long summer.
Sunday, June 8, 2008
Video Games, A Family Intervention
My kids love video games.
We have admittedly fed this love, because we enjoy a good round of Smash Brothers or Mario Cart as much as anyone. It’s cathartic to occasionally beat your children in an area they consider themselves to be “grand masters.” When I schooled my son recently on Soulsword, he was most gracious. “She grew up on Mortal Combat and Kung Fu Battle and Gauntlet.” He explained to his awe struck sisters. Being a gracious mom back, I said, “Yes, young grasshopper, you have much to learn.” My son didn’t know his mom could trash talk either.
Being a child of the 80’s, I have fond memories of blowing wads of quarters on Ms. Pac Man, Centipede and Donkey Kong Jr. I was the Jedi master of the Star Wars game, back when all you had to hit was line drawing outlines of those tie fighters, which really meant something because I was…shocker…a girl! I was one with the force then, and sometimes, even now the mitochondrion rally to my side.
My husband and I have brought our children up on the classics, Frogger and Paperboy, and told them of the lost favorites like Indian Jones and the Temple of Doom, or the classic Gauntlet, wherein we were both frequently told, “Never have I seen such bravery.” when we would launch into suicide missions against hordes of orcs once we were out of spare change. The fondness in our voices at those times indicated tacit approval for this activity as a form of recreation.
Unfortunately for our offspring, games and game systems change and people sometimes grow up. Being grown up, we get the fun job of imposing limits in life; bed time, what’s for dinner, what’s for snack, what they can wear to church and how much they can watch television. However, in the arena of video games, we have admittedly, shown our human frailty. With seven of eight kiddos preoccupied with no mental or physical power supplied by a supervising adult, it’s hard not to succumb to sloth too.
With the baby safely tucked in her crib, my husband and I would race to our respective computers and begin our own plunge into the opiate that video games provided. Originally, we showed characteristic adult restraint, setting a proscribed time limit for this indulgent activity that was strictly observed. Then one day, the timer went off and I turned it off and instead of barking the usual, “Game over. Time’s up.” I returned to the computer to finish my round of spider solitaire. The kids stayed in Nintendo Land and my husband walloped on the French with his massive Roman navy in an island based scenario of Civilizations.
Hours drifted by and we ordered pizza. The baby played in the room with us, supplied with hugs and cuddles, occasional bottles and diapers and a pick me up as needed. The day shot by and everyone had vacated reality for all of 8 hours. We felt exhilarated and drained at the same time. We had frittered a day. Here in 2008we had managed to beat the demands that we always be doing with a unplanned unstructured day of pure indulgence that cost only the price of ordering three pizzas plus cheesy bread.
The next day was sort of a hangover, the price of our day of hooky. Laundry, dishes, grocery shopping, homework projects and gardening all acted as silent critical editorials for our day of indulging the Id. Naturally, we did what any beginning addict does, we made excuses, did a quick cursory attempt at each of the problems and then rushed back to our addiction of choice. Another wasted day, but this one did not thrill as much as the first when the work week returned. For a time, we keep this mentally and physically destructive but entirely legal habit under control. It was limited to a weekend only pursuit, we would binge play on Saturday and Sunday.
I stopped scheduling weekend activities.
However, the creeping addiction of virtual crack provided by fake worlds and fantastic swords kept trying to pry open the rest of the week and eventually succeeded. Homework finished, they would rush to their screen of choice. I wasn’t much better, feeding the baby as I played on my laptop in the kitchen.
Fortunately, we have many actors in our family and the one least invested performed an intervention of sorts. It was partially due, as all interventions actually are, to the increasing level of sloth by those supposedly providing guidance, supervision and care. Having requested a glass of water and received none, my two year old decided to help herself. She got a paper cup from the closet. She took it to the sink. She filled it to the brim and quenched her thirst .
Smacking her lips with satisfaction, she walked over to where her siblings sat pushing buttons and cheering on their latest hero, Link. Toddlers are called toddlers for a reason. Sippy cups are used for a reason. Toddlers carrying sippy cups can trip all day and not spill a drop. Toddlers carrying nearly full paper cups trip and electronic equipment designed to provide hours of entertainment do not like the results.
The cry went out too late but there it was, a 6x6 inch cube of plastic rendered unusable by virtue of one of the basic necessities of life and the “we presume” innocence of a two year old. Looking at the remains of the once beloved box, the children shook their heads in disbelief as we all recovered from our madness and remembered again the taste of barbeque, the spray of the pool waterslide and the glory of listening to baseball on the radio that should fill the hours of summer.
Never has a toy fallen from grace so quickly. Never has a recovery come so instantaneously. The next few weeks passed in a blur of summer activities that made me proud to be a parent and put the whole video crack addiction behind us. It was just a bad bump in parenting and family dynamics, a fall, the result of our fallen nature, from which we had emerged stronger.
Then the kids started a lemonade stand. I was feeling so proud of them for inventing a way to enjoy the day until I saw the sign. “Raising Money for our OWN Wii. 50 cents a cup. Donations Welcome.”
And I know, I may have to give the baby a glass of lemonade one day.
We have admittedly fed this love, because we enjoy a good round of Smash Brothers or Mario Cart as much as anyone. It’s cathartic to occasionally beat your children in an area they consider themselves to be “grand masters.” When I schooled my son recently on Soulsword, he was most gracious. “She grew up on Mortal Combat and Kung Fu Battle and Gauntlet.” He explained to his awe struck sisters. Being a gracious mom back, I said, “Yes, young grasshopper, you have much to learn.” My son didn’t know his mom could trash talk either.
Being a child of the 80’s, I have fond memories of blowing wads of quarters on Ms. Pac Man, Centipede and Donkey Kong Jr. I was the Jedi master of the Star Wars game, back when all you had to hit was line drawing outlines of those tie fighters, which really meant something because I was…shocker…a girl! I was one with the force then, and sometimes, even now the mitochondrion rally to my side.
My husband and I have brought our children up on the classics, Frogger and Paperboy, and told them of the lost favorites like Indian Jones and the Temple of Doom, or the classic Gauntlet, wherein we were both frequently told, “Never have I seen such bravery.” when we would launch into suicide missions against hordes of orcs once we were out of spare change. The fondness in our voices at those times indicated tacit approval for this activity as a form of recreation.
Unfortunately for our offspring, games and game systems change and people sometimes grow up. Being grown up, we get the fun job of imposing limits in life; bed time, what’s for dinner, what’s for snack, what they can wear to church and how much they can watch television. However, in the arena of video games, we have admittedly, shown our human frailty. With seven of eight kiddos preoccupied with no mental or physical power supplied by a supervising adult, it’s hard not to succumb to sloth too.
With the baby safely tucked in her crib, my husband and I would race to our respective computers and begin our own plunge into the opiate that video games provided. Originally, we showed characteristic adult restraint, setting a proscribed time limit for this indulgent activity that was strictly observed. Then one day, the timer went off and I turned it off and instead of barking the usual, “Game over. Time’s up.” I returned to the computer to finish my round of spider solitaire. The kids stayed in Nintendo Land and my husband walloped on the French with his massive Roman navy in an island based scenario of Civilizations.
Hours drifted by and we ordered pizza. The baby played in the room with us, supplied with hugs and cuddles, occasional bottles and diapers and a pick me up as needed. The day shot by and everyone had vacated reality for all of 8 hours. We felt exhilarated and drained at the same time. We had frittered a day. Here in 2008we had managed to beat the demands that we always be doing with a unplanned unstructured day of pure indulgence that cost only the price of ordering three pizzas plus cheesy bread.
The next day was sort of a hangover, the price of our day of hooky. Laundry, dishes, grocery shopping, homework projects and gardening all acted as silent critical editorials for our day of indulging the Id. Naturally, we did what any beginning addict does, we made excuses, did a quick cursory attempt at each of the problems and then rushed back to our addiction of choice. Another wasted day, but this one did not thrill as much as the first when the work week returned. For a time, we keep this mentally and physically destructive but entirely legal habit under control. It was limited to a weekend only pursuit, we would binge play on Saturday and Sunday.
I stopped scheduling weekend activities.
However, the creeping addiction of virtual crack provided by fake worlds and fantastic swords kept trying to pry open the rest of the week and eventually succeeded. Homework finished, they would rush to their screen of choice. I wasn’t much better, feeding the baby as I played on my laptop in the kitchen.
Fortunately, we have many actors in our family and the one least invested performed an intervention of sorts. It was partially due, as all interventions actually are, to the increasing level of sloth by those supposedly providing guidance, supervision and care. Having requested a glass of water and received none, my two year old decided to help herself. She got a paper cup from the closet. She took it to the sink. She filled it to the brim and quenched her thirst .
Smacking her lips with satisfaction, she walked over to where her siblings sat pushing buttons and cheering on their latest hero, Link. Toddlers are called toddlers for a reason. Sippy cups are used for a reason. Toddlers carrying sippy cups can trip all day and not spill a drop. Toddlers carrying nearly full paper cups trip and electronic equipment designed to provide hours of entertainment do not like the results.
The cry went out too late but there it was, a 6x6 inch cube of plastic rendered unusable by virtue of one of the basic necessities of life and the “we presume” innocence of a two year old. Looking at the remains of the once beloved box, the children shook their heads in disbelief as we all recovered from our madness and remembered again the taste of barbeque, the spray of the pool waterslide and the glory of listening to baseball on the radio that should fill the hours of summer.
Never has a toy fallen from grace so quickly. Never has a recovery come so instantaneously. The next few weeks passed in a blur of summer activities that made me proud to be a parent and put the whole video crack addiction behind us. It was just a bad bump in parenting and family dynamics, a fall, the result of our fallen nature, from which we had emerged stronger.
Then the kids started a lemonade stand. I was feeling so proud of them for inventing a way to enjoy the day until I saw the sign. “Raising Money for our OWN Wii. 50 cents a cup. Donations Welcome.”
And I know, I may have to give the baby a glass of lemonade one day.
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